Purification Bomb v1.1.1

Submitted by Daffa

Uploaded on 2020-03-03

Tags: No Target, GUI / Triggers

Filesize: 32.77 KB

Last edited on 2021-02-04

Purification Bomb v1.1

Filesize: 32.77 KB

Filename: Purification Bomb.w3x

Description

PURIFICATION BOMB
"LAST M.A.D.M.A.N STANDING."

REQUIRES 1.31 PATCH OR ABOVE

ABILITY INFORMATION:
Channels destructive energy for 5 seconds from self. Afterward, detonates a destructive pure energy to a huge radius dealing pure damage to all units within radius. The damage increases as distance increases, capped at 2000 range. Canceled if killed before explosion.
Level 1 - 100 base damage at the center. 10 damage increase per circle. Total of 3 explosion directions
Level 2 - 200 base damage at the center. 20 damage increase per circle. Total of 5 explosion directions
Level 3 - 300 base damage at the center. 30 damage increase per circle. Total of 18 explosion directions

INSTALLATION GUIDE:
0. Enable 'Automatically Create Variables while Pasting Trigger Data' in Fil > Preference > General
1. Install Unit Indexer on your map
2. Copy the Purification Bomb ability in Object Editor
3. Paste the ability to your map's Object Editor
4. Copy the Purification Bomb folder in Trigger Editor
5. Paste the folder in your map's Trigger Editor
6. DONE! If you want to configure things, just modify MCF Config trigger

MEDIA SHOWCASE:


CHANGELOG:
1.1.1:
Added the forgotten credit section
1.1:
Added counter to replace unit count from group
Added timer for channel effect loop
Changed point effect to attachment effect for initial explosion and channeling effect
Changed PB_Timeout to cast variable
Changed angle calculation to an init trigger
Separate config and initialization to make them clear
1.0:
First Release

CREDIT:
Mentalmeisters - Original Idea
Bribe - Unit Indexer


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